﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace WheelOfCivilization.Map.MapObject.Unmovable.Nature
{
    public class NatureObject : WorldObject
    {
        public override WorldCluster inCluster {get; protected set;}
        public override bool occupied { get; protected set; }
        public override bool movable { get; set; }
        public override bool fogged { get; set; }
        public override bool visible { get; set; }
        public override bool selected { get; set; }
        public override Point position { get; set; }


        public override int value { get; set; }

        public NatureObject() {
            occupied = true;
            visible = false;
            movable = false;
            fogged = true;
            selected = false;
        }


        public override Type GetInfo()
        {
            if(this.GetType() != typeof(Ground))
                return typeof(NatureObject);
            else
                return typeof(Ground);
        }
    }
}
